Characters get skills and experience in a mini-game where the player makes career choices determining the character's life up to the point before adventuring begins.Ī character can be human, robot, alien, or of a genetically engineered species. Traveller uses a lifepath-style system for character generation. Normal-space travel is accomplished through relatively efficient and powerful gravitic drives. Space travel: Interstellar travel is through the use of the faster-than-light (FTL) jump drive, which moves a ship through "jump space" a few light-years at a time.Affairs are often managed by independent nobility, who make use of classic titles such as Baron, Duke and Archduke. Sociological: Interstellar society is socially stratified (high, mid, and low passage SOC (Social Status) is a primary character attribute).Morals and mortality: People remain people and continue to show courage, wisdom, honesty and justice, along with cowardice, deceit, and criminal behavior.Decisions are made on the local level rather than by a remote authority. Communication is limited to the speed of travel. Limited communication: There is no faster-than-light information transfer – meaning no ansible, subspace radio or hyper-wave.
Characters are defined not by the need to increase native skill and ability but by achievements, discoveries, wealth, titles, and political power. 3.2.7 GURPS Traveller: Interstellar WarsĬharacters journey between star systems, engaging in exploration, ground and space battles, and interstellar trading.World map and animal encounters for the wild waterworld of Affinity. A new spacecraft, the Rammiakhildru, and a new vehicle, the Seaskimmer. Last Call at Eneri’s Cantina includes: Deck plans, rules and illustrations of Affinity Highport. If they play their cards right, they might just find the key to saving Eneri’s Cantina and preserving the things they hold dear. They become pawns in a dangerous political game that might forever change not just Affinity, but an entire way of life… and not for the better. The Travellers become embroiled in these events even though all they really want to do is save their favourite bar. Unfortunately for Affinity and worlds like it, they might become casualties of Ase’s master plan, but such is life in the politically charged, high-stakes Core where everything is done on a grand, winner-take-all scale. The winds of change are blowing in the region, and the high-tech industrial world of Ase is making moves to establish itself as a power broker. It is a place to get a good stiff drink and have the chance to rub elbows with the movers and shakers of the Sylean Main. Eneri’s Cantina at Affinity Highport is the quintessential starport bar where adventures begin, patrons are met, rumours are heard and weary Travellers wind down after weeks in jumpspace.